At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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“What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!”
—Clay Kaczmarek
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