T: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.) // Grisly Anglerfish
6: Creatures your opponents control attack this turn if able.
Flavor:
"There's no question that these waters are treacherous, but if there's one thing I've learned in all my years of sailing . . ." // ". . . it's that the lure of the sea is impossible to ignore."
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