At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
// World Champion, Celestial Weapon Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
Flavor:
"Sorry for making you wait, Yuna. I had some promises to keep, ya?"
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